There are several campaigns available and they frequently offer choices that can alter the path that they take. It’s quite an accomplishment to develop a game that is so well designed that the majority of its flaws go under the radar until they’re later revealed by its own sequel’s improvements, but Flashback Games did just that. Seemingly everything was improved at least a little and I found myself instantly hooked. Yet I was pleasantly surprised (maybe even ecstatic) when I began my invasion of Poland in Panzer Corps 2. Needless to say, I wasn’t sure how it could be improved upon enough to warrant a sequel and was skeptical that there would be enough that was new to make its price tag worth it. With a robust selection of units complete with a wide variety of strengths and weaknesses, determining the right tool for the job is a must to ensure that you don’t run out of resources and doom your campaign. Scenarios are tense throughout, resources and time are limited, and although your forces are always improving, so too are your enemies’.
As far as tactical wargaming goes, I struggle to think of a title that did a better job of representing it than Panzer Corps.